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Leupold hamr with deltapoint
Leupold hamr with deltapoint












leupold hamr with deltapoint

Leupold has stepped into this market with its new HAMR (High Accuracy Multi-Range Riflescope). When transitioning from long- to short-range targets shifting your head is faster than turning the power ring of a scope with integral zoom. At first glance this setup appears fragile and awkward, but it has a number of advantages, primarily speed. Available as either a dual-use laser/light combo, just the laser or just the light depending on what you want.As reflex sights have become more durable many tactical and competitive shooters have begun pairing them with fixed-power scopes as an alternative to variable power scopes. Added a new light/laser unit for some handguns, a Viridian C5L.300 Blackout-calibrated chevron, 5.56-calibrated chevron, horseshoe, or cross in amber, green or red depending on the reticle. The current default reticle is the red crosshair but can be swapped for either a. The TA11H is now part of an ACOG/RMR stack, with the TA11F now just a plain TA31 ACOG. The old TA11H and TA11F ACOGs have been replaced and renamed.The EOTech 512 and variants have been replaced with an EOTech EXPS-3 and G33 magnifier, so all of those need to be re-zeroed.Slight re-work of the FN Five-seveN, namely scaled up slightly (was a bit too small originally) and the optics now use the included mount instead of just clipping into the top of the slide like they used to.Normal maps on some of the parts need fixing, otherwise, it should be 100% functional. New assets for the MK23 handgun, including a re-work of its’ optics and laser/light attachments.Re-positioned the Beretta pistols so they actually sit properly in the player’s hand.Unfortunately, that means a total loss of foregrip animations for now, but that function will be returning soon. Sight alignment is borked across the board, they’ll be re-zeroed in a future update. Re-animated all the AR-15/AR-10-pattern rifles, using the animations from the F4NV Service Rifle.Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu.Replaced the old full-size Uzi with newer assets, also added an integrally-suppressed barrel option.Might need to be re-zeroed on some of the pistols. Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMR/Deltapoint stack and the slide-ride version on handguns.Complete rebuild and expansion for the Kriss Vector submachine gun.Just a note, any magazine that holds more than 5 rounds will require you to reload twice to get the full capacity. Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework.Complete rebuild of the SPAS-12 shotgun, including both semi-auto and pump-action receivers, with fire-mode script integration.














Leupold hamr with deltapoint