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Arma 3 dynamic loadout
Arma 3 dynamic loadout







arma 3 dynamic loadout

  • Focus on code improvements and optimization.
  • Custom spawns and other customizable settings (the "fancy features").
  • Stage 4 and beyond: Adding features for player enjoyment
  • First Alpha version release will happen during this stage.
  • Primary focus is bug-fixing and laying down foundations for future features.
  • arma 3 dynamic loadout arma 3 dynamic loadout

  • Primary goal is to establish a stable code foundation to build from, as opposed to building fancy features.
  • Adding code that takes Epoch features into account (ie: Krypto currency, traders, etc).
  • I'm doing some of the de-obfuscating myself, so some progress is still being made.
  • Earliest possible start time for Stage 3 begins after Epoch devs de-obfuscate their code.
  • Actual development of A3EAI begins here.
  • Stage 3: Adapting DZAI for A3 Epoch (DZAI-to-A3EAI transition) (We are here)
  • Many existing features are expected to be removed or stripped down at this stage.
  • Extreme code modifications expected at this stage.
  • Primary focus is bug-fixing and A2-to-A3 code conversion.
  • Overhauling the loadout handling due to new item types introduced (headgear, vests, weapon attachments, etc).
  • Continue stripping out leftover DayZ-specific code.
  • Generalized adaptation from Arma2 code to Arma3 code.
  • Stage 2: Adapting DZAI for ArmA 3 (Complete)
  • Primary focus is learning and information-gathering as opposed to code-writing.
  • Playtesting A3 Epoch with stripped-down version of DZAI to understand what changes will need to be made.
  • Generally playing vanilla A3 Epoch to understand the gameplay style.
  • Stage 1: Research and Learning (Complete) More news and info will be posted here as it comes up. A3EAI will use DZAI 2.2.1 code as a foundation and develop further from there. What will happen to DZAI (for Arma 2 DayZ):ĭevelopment for DZAI is planned to be on indefinite hold (possibly permanent) while A3EAI is being developed (I can't do 2 things at once). A great deal of DZAI code is specific to Arma 2 and DayZ and this needs to be converted for Arma 3 and A3 Epoch. A lot of features will have to be scrapped or redesigned. Reason for the Q1 2015 estimate release date:ģ months seems like a large amount of time for the first Alpha release, but the reason is simple: I have a lot to learn about how scripting has changed in Arma 3 and I require time to become familiar with Epoch code. Remember that Epoch code is subject to change so nothing is certain. This is only a wild guess off the top of my head, actual release may be earlier or later depending on problems encountered along the way. Actual coding will begin sometime in 2015 and the first Alpha release is estimated to arrive in late Q1 2015. I've only set up a test server for A3 Epoch this past week and I'm doing some playtesting of the vanilla mod to get a "feel" of things before I begin the design and planning phase. I will be posting all news and information on the anticipated DZAI adaptation for ArmA 3 Epoch (tentatively named "A3EAI".ĭevelopment hasn't started for A3EAI.









    Arma 3 dynamic loadout