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Xcom 2 exalt mod
Xcom 2 exalt mod











xcom 2 exalt mod

It was even more of a joke than the encoder/transmitter defense missions. It sucks that this particular EXALT mission type is still overly easy, but at least the other mission type was fun.Īfter a string of encoder/transmitter-defending missions, I finally got the 'extract' mission type again. Just my Operative running from one comm array to the next while the rest of my team flanked enemies with no regard to their own safety, lobbed explosives into clusters of EXALT forces, etc. Aside from initial frustration from the game's line of sight rules/pod activation mechanics being fairly demented, it was. Then I got my next mission, and it was the 'defend an encoder/transmitter and kill everything on the map' version. Once I got into the appropriate mentality it remained a challenge, but really, the challenge was part of the appeal, with the mission really capturing the feel of trying to get someone out from behind enemy lines. The actual objective was to hack two 'comm arrays' and then extract my Covert Operative, and me getting bogged down into fights was really antithetical to victory. It was actually a really frustrating, difficult mission, but part of that was it took me a while (As in I kept restarting the mission due to the Operative dying, or everybody dying, or the like) to break out of the mentality of trying to kill everything on the map. There are people who mod their games because some aesthetic thing just bugs them.Īnd when I played my first EXALT mission, I thought EXALT had been made into something decent. I'd hoped Long War had made EXALT well-designed and the dislike I was seeing was rooted more in one of the less gameplay-oriented realms.

xcom 2 exalt mod

Even Snipers are difficult to parse, visually!) The cash hacks, Panic increases, etc, are annoying and the system of trying to prevent them from doing so (Intel Scans) is honestly not designed very well. (I still can't readily tell EXALT Medics and Operatives apart, which leads to situations where I'm not sure whether my Covert Operative is safe to stop nearby a com-hacked agent or subject to the incomprehensible whims of EXALT's AI for whether they're about to be vaporized by an Alien Grenade or not.

xcom 2 exalt mod

Design-wise, they're ridiculous and difficult to tell apart. Narratively, EXALT is detracting from the core of the game. I wasn't really sure what to make of that, because reasons weren't usually given and there's a goodly number of potential reasons to want to turn them off. Before I played Long War myself, I ran across several cases of people indicating they didn't like EXALT in Long War, enough to outright disable them.













Xcom 2 exalt mod